AI Insights · Timothy · January 2022
Top 5 Superhero Games on iOS in Ghana for Q4 2021
In Q4 2021, superhero games on iOS in Ghana saw varied performance in downloads, revenue, and active users. Here's a detailed look at the top 5 games.
During the fourth quarter of 2021, superhero games on the iOS platform in Ghana showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 superhero games according to Sensor Tower data.
Marvel Contest of Champions from Kabam Games, Inc. experienced a notable peak in weekly revenue, reaching around $185 in the week of November 22. Weekly downloads fluctuated, reaching a high of 269 in early October and ending the quarter at 228. Active users showed a consistent trend, peaking at 1.04K in the first week of October and maintaining a steady range around 800-900 towards the end of the quarter.
Injustice 2 by Warner Bros. had a strong start with 743 active users in the first week of October, peaking at 859 the following week. Weekly downloads saw a significant rise, peaking at 417 in the week of October 4. Revenue trends were varied, with a notable peak of approximately $77 in mid-December.
Tap Titans 2 - Hero Legends from Game Hive Corp. saw its highest weekly revenue at $302 in the last week of September, but experienced a decline throughout the quarter, stabilizing at around $4-$6 in December. Weekly downloads were minimal, peaking briefly at 13 in early October, with no downloads recorded towards the end of the quarter. Data on active users was not available for this period.
MARVEL Future Fight by Netmarble Corporation had a steady performance with weekly revenue peaking at $28 in late November and mid-December. Downloads saw a notable peak of 130 in late October. Active users showed a gradual increase, starting from 263 in late September and reaching 344 by the end of December.
Injustice: Gods Among Us, another title from Warner Bros., displayed a consistent rise in weekly downloads, peaking at 444 in mid-December. Active users followed a similar trend, increasing from 354 in late September to 675 in mid-December. Revenue showed minor fluctuations, peaking at $24 in late November.
For more detailed insights and data on the performance of these superhero games, visit Sensor Tower.